[MeeGo-dev] 答复: Does MeeGo need OpenGL/ES or OpenVG Hardware?
bluegene at gmail.com
Tue Aug 24 06:14:11 PDT 2010
I wonder when MeeGo compliance guideline can come out.
I am going to shrink MeeGo Core (as described in kickstart file) into
500-600M installed size. I may remove some docs / resources / language
But I think I should not remove packages to keep it as "MeeGo".
发件人: meego-dev-bounces at meego.com [mailto:meego-dev-bounces at meego.com] 代
表 Arjan van de Ven
发送时间: 2010年8月20日 22:44
收件人: Tobias Renz
抄送: Development for the MeeGo Project (discussion list)
主题: Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
On 8/20/2010 6:58 AM, Tobias Renz wrote:
> I'm trying to bring MeeGo to a iMX35 processor based board. The iMX35
> is an Arm11 (ArmV6).
> There is a subderivate (iMX356) that has a Z160 OpenVG 1.1 core.
> Now I'm reaserching wether MeeGo will run on this processor. I heard
> some contradicting opinions if its possible to run MeeGo without
> I even read from a Nokia Senior Engineer that said it's not possible
> to run MeeGo without OpenGL/ES.
> I know that there are currently some problems concerning mcompositor
> etc if not using hardware graphics acceleration.
> Also there might be some code in MeeGo-Touch as I heard from an Intel
> But is it still possible to use MeeGo without graphics acceleration?
> And would it be ok just to use OpenVG?
> Or would that also be too "less" :-)
> I think that I'm aware that there has to be some adaption in
> mcompositor or some other parts. But how "critical" is this?
meego requires opengl or opengles to be there.
this is one of the things that are part of the core architecture and one
of the things we promise applications that they can depend on.
so sorry, no, if your hardware only does openvg, you can't run MeeGo on it.
you can maybe run a subset of the packages, but it's not "MeeGo" anymore.
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